“Sons of Gruumsh” () is a stand-alone adventure for D&D. Set in the Forgotten Realms but easily adapted to another city or a home. Sons of Gruumsh (D&D module).jpg. Rules required, Dungeons & Dragons, edition. Character levels, 4th. Authors, Christopher Perkins. First published, September Sons of Gruumsh is an adventure module for the edition of the Dungeons & Dragons. Product Blurb: This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to.
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Flight gruhmsh Fight The final 1. Join Date Jul Posts 9, OTOH, they should be rested, and have a couple of magical rewards that will help. I plan on using my version of Easterlings in place of the Zhents. I hope the PCs brought horses! Replace the owlbear with the following creature. Then the ritual may still happen. If you have a hack’n’slash party, then 6th or 7th level PCs may find the orc citadel quite amusing.
The orcs still want to get them! Double the treasure given for the orc sergeant to account for 33.5 extra one present.
Sons of Gruumsh – D&D Wiki
It is assumed here that the adventurers can move faster than the orcs. Expedition to Castle Ravenloft.
Secrets of Sarlona, Part 1. Originally Posted by MerricB. At least, in a 32 page adventure, there’s not far to search.
Originally Posted by Thomas Percy. Posted By Morrus Friday, 28th December, I’m planning on sending my second gaming group through this when they manage to scrimp together enough xp. Anyone has it yet? Page 2 of 2 First 1 2 Jump to page: One thing about this adventure: Sons of Gruumsh, an adventure for 4th-level characters set in the Moonsea area of the Forgotten Realms Campaign Setting, pits the PCs against the leaders of an orc horde massing north of Melvaunt.
Here you’ll find altered statistics for the major NPCs, upgraded treasure, and alternate sets of opponents. Eric lives in Seattle, where the coffee is dark and bitter, like his goddesses. It’s not as forced in its transitions as Whispers of the Vampire’s Bladebut it is a challenging adventure.
Anyone else find it odd that this product uses the old stat blocks, while Fane uses the new stat blocks?
Eric Cagle cut his teeth at Wizards of the Coast, Inc. This adventure is worth looking at.
I’m not John Cooper, so I have no idea if the stats are right. Did the PCs leave the orc priest alive? Replace the final sentence of the flavor text with the following. The adventure ends with possible developments from the adventure. Incredibly, there’s a page xx reference here. Some large, scaly creature is rooting around near it.
Sons of Gruumsh
For reference, here are the orc types: So download this web enhancement and let your higher-level player characters undertake the quest to defeat a dangerously organized orc horde! What is nice about this is the traitor in the noble houses teams up with the angry orcs from the citadel and tries to ambush the party and his father and rescued brother at a dinner party.