Hans Bacher: Dream Worlds – Production Design in Animation (Selected). Posted by: Nagy Péter. Email ThisBlogThis!Share to TwitterShare to FacebookShare. A happy note to close out this year’s animation book releases: Hans Bacher’s eagerly anticipated book about animation production design. Hans Bacher is acknowledged as one of the greats of production design for animation and he has been given unparalleled access to Disney’s archives to.

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A good story is the most important thing, but it has to be set in a believable world.

Something that lets the player orient themselves in the environment. The composition and scene arrangement has to be used to accomplish that goal. Production Design in Animation Hans P.

11 Things I Learned from Dream Worlds

Apr 20, Herman Litt rated it it was amazing Shelves: You are exploring as many ways as possible where you want to take your environment to. Mar 23, Alec Chalmers rated it really liked it.

In film drfam it is limited. While it talks on the production design process, it provides tons of examples from Disney’s archive to support design concepts. I’ll definitely watch some of the films Bacher recommends to study from. The colors changed from bright warm palette to dark and cool palette.


In our design-planning stage, detail should only be added where it is needed to explain the story. I would also have loved if he’d told the reader about hzns exercises to do since probably a lot of us readers read it to learn.

Bachet Edens rated it really liked it Oct 10, If you are creating a horror scene, you won’t be using a bright color palette. May 02, Devanshu rated it it was amazing. For a level design playable map top down layouts helps to visualize playable space. This book is well worth the money, actually not just to production designers, but for every artist. Jan 08, Kp rated it it was amazing. I understand that it dteam always an option to visit locations around the world just for environment reference.

A good composition should have the right selection of order, rhythm and intelligent balance. Production Design for Animation: No trivia or uans yet. It has a very calming and serene effect. Those backgrounds are masterpieces! There isn’t a specific Bacher style that you see duplicated from page to page.

Dream Worlds: Production Design for Animation

There are two elements to consider before you start. Use color depending on the style and theme of your environment and the story you are trying to tell. Floor plans are drean known as top down layout or top down views. Books by Hans Bacher. He even lists a full page of movies he recommends you learn from. Want to Read Currently Reading Read. He gives great insight into the process as well as general instruction on how to frame, move characters and tell the story in the best possible way.


The author says this important line, ” Color should be used to create specific moods.

Dream Worlds: Production Design for Animation by Hans Bacher

What is the primary dominating element of your map? I try to avoid bqcher wherever possible. Lots of yellow, green, blue, red and orange.

Colors of the campaign start with warm color palette and turn to cold, washed out greens, blues and browns. You will need to set up your map in a way that the player knows where to go subconsciously, without being lost. When I created custom map Hotel Swiss for L4D1 and 2, the idea was directly inspired by a trip to a hotel up in the mountains in Switzerland during a very heavy fog. I am not talking about texture.

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